C++ FAQs

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C++ FAQs

Notapor ivancp » Jue Mar 24, 2011 3:31 am

Clases y objetos

Referencias

Funciones en línea
Constructores


  • Should my constructors use "initialization lists" or "assignment"?
  • Should you use the this pointer in the constructor?
  • What is the "Named Constructor Idiom"?
  • Does return-by-value mean extra copies and extra overhead? Updated!
  • What about returning a local variable by value? Does the local exist as a separate object, or does it get optimized away? New!
  • Why can't I initialize my static member data in my constructor's initialization list? Updated!
  • Why are classes with static data members getting linker errors? Updated!
  • Can I add = initializer; to the declaration of a class-scope static const data member? New!
  • What's the "static initialization order fiasco"?
  • How do I prevent the "static initialization order fiasco"?
  • Why doesn't the construct-on-first-use idiom use a static object instead of a static pointer?
  • How do I prevent the "static initialization order fiasco" for my static data members?
  • Do I need to worry about the "static initialization order fiasco" for variables of built-in/intrinsic types?
  • How can I handle a constructor that fails?
  • What is the "Named Parameter Idiom"?
  • Why am I getting an error after declaring a Foo object via Foo x(Bar())?

Destructores
  • What's the deal with destructors?
  • What's the order that local objects are destructed?
  • What's the order that objects in an array are destructed?
  • Can I overload the destructor for my class?
  • Should I explicitly call a destructor on a local variable?
  • What if I want a local to "die" before the close } of the scope in which it was created? Can I call a destructor on a local if I really want to?
  • OK, OK already; I won't explicitly call the destructor of a local; but how do I handle the above situation?
  • What if I can't wrap the local in an artificial block?
  • But can I explicitly call a destructor if I've allocated my object with new?
  • What is "placement new" and why would I use it?
  • When I write a destructor, do I need to explicitly call the destructors for my member objects?
  • When I write a derived class's destructor, do I need to explicitly call the destructor for my base class?
  • Should my destructor throw an exception when it detects a problem?
  • Is there a way to force new to allocate memory from a specific memory area?

Operadores de asignación
  • What is "self assignment"?
  • Why should I worry about "self assignment"?
  • OK, OK, already; I'll handle self-assignment. How do I do it?
  • I'm creating a derived class; should my assignment operator call my base class's assignment operator?

Sobrecarga de operadores
  • What's the deal with operator overloading?
  • What are the benefits of operator overloading?
  • What are some examples of operator overloading?
  • But operator overloading makes my class look ugly; isn't it supposed to make my code clearer?
  • What operators can/cannot be overloaded?
  • Can I overload operator== so it lets me compare two char[] using a string comparison?
  • Can I create a operator** for "to-the-power-of" operations?
  • Okay, that tells me the operators I can override; which operators should I override?
  • What are some guidelines / "rules of thumb" for overloading operators? Updated!
  • How do I create a subscript operator for a Matrix class?
  • Why shouldn't my Matrix class's interface look like an array-of-array?
  • I still don't get it. Why shouldn't my Matrix class's interface look like an array-of-array?
  • Should I design my classes from the outside (interfaces first) or from the inside (data first)?
  • How can I overload the prefix and postfix forms of operators ++ and --?
  • Which is more efficient: i++ or ++i?

Funciones amigas
  • What is a friend?
  • Do friends violate encapsulation?
  • What are some advantages/disadvantages of using friend functions?
  • What does it mean that "friendship isn't inherited, transitive, or reciprocal"?
  • Should my class declare a member function or a friend function?

Input/output via <iostream> and <cstdio>
  • Why should I use <iostream> instead of the traditional <cstdio>?
  • Why does my program go into an infinite loop when someone enters an invalid input character?
  • How can I get std::cin to skip invalid input characters?
  • How does that funky while (std::cin >> foo) syntax work?
  • Why does my input seem to process past the end of file?
  • Why is my program ignoring my input request after the first iteration?
  • Should I end my output lines with std::endl or '\n'?
  • How can I provide printing for my class Fred?
  • But shouldn't I always use a printOn() method rather than a friend function?
  • How can I provide input for my class Fred?
  • How can I provide printing for an entire hierarchy of classes?
  • How can I open a stream in binary mode?
  • How can I "reopen" std::cin and std::cout in binary mode?
  • How can I write/read objects of my class to/from a data file?
  • How can I send objects of my class to another computer (e.g., via a socket, TCP/IP, FTP, email, a wireless link, etc.)?
  • Why can't I open a file in a different directory such as "..\test.dat"?
  • How can I tell {if a key, which key} was pressed before the user presses the ENTER key?
  • How can I make it so keys pressed by users are not echoed on the screen?
  • How can I move the cursor around on the screen?
  • How can I clear the screen? Is there something like clrscr()?
  • How can I change the colors on the screen?


Freestore management
  • Does delete p delete the pointer p, or the pointed-to-data *p?
  • Is it safe to delete the same pointer twice?
  • Can I free() pointers allocated with new? Can I delete pointers allocated with malloc()?
  • Why should I use new instead of trustworthy old malloc()?
  • Can I use realloc() on pointers allocated via new?
  • Do I need to check for NULL after p = new Fred()?
  • How can I convince my (older) compiler to automatically check new to see if it returns NULL?
  • Do I need to check for NULL before delete p?
  • What are the two steps that happen when I say delete p?
  • In p = new Fred(), does the Fred memory "leak" if the Fred constructor throws an exception?
  • How do I allocate / unallocate an array of things?
  • What if I forget the [] when deleteing array allocated via new T[n]?
  • Can I drop the [] when deleteing array of some built-in type (char, int, etc)?
  • After p = new Fred[n], how does the compiler know there are n objects to be destructed during delete[] p?
  • Is it legal (and moral) for a member function to say delete this?
  • How do I allocate multidimensional arrays using new?
  • But the previous FAQ's code is SOOOO tricky and error prone! Isn't there a simpler way?
  • But the above Matrix class is specific to Fred! Isn't there a way to make it generic?
  • What's another way to build a Matrix template?
  • Does C++ have arrays whose length can be specified at run-time?
  • How can I force objects of my class to always be created via new rather than as locals or global/static objects?
  • How do I do simple reference counting?
  • How do I provide reference counting with copy-on-write semantics?
  • How do I provide reference counting with copy-on-write semantics for a hierarchy of classes?
  • Can you absolutely prevent people from subverting the reference counting mechanism, and if so, should you?
  • Can I use a garbage collector in C++?
  • What are the two kinds of garbage collectors for C++?
  • Where can I get more info on garbage collectors for C++?

Exceptions and error handling
  • What are some ways try / catch / throw can improve software quality?
  • I'm still not convinced: a 4-line code snippet shows that return-codes aren't any worse than exceptions; why should I therefore use exceptions on an application that is orders of magnitude larger? New!
  • How do exceptions simplify my function return type and parameter types? New!
  • What does it mean that exceptions separate the "good path" (or "happy path") from the "bad path"? New!
  • Okay, so you're saying exception handling is easy and simple, right? New!
  • Exception handling seems to make my life more difficult; clearly I'm not the problem, am I?? Updated!
  • I have too many try blocks; what can I do about it? Updated!
  • How can I handle a constructor that fails?
  • How can I handle a destructor that fails?
  • How should I handle resources if my constructors may throw exceptions?
  • How do I change the string-length of an array of char to prevent memory leaks even if/when someone throws an exception?
  • What should I throw?
  • What should I catch?
  • But MFC seems to encourage the use of catch-by-pointer; should I do the same?
  • What does throw; (without an exception object after the throw keyword) mean? Where would I use it?
  • How do I throw polymorphically?
  • When I throw this object, how many times will it be copied?

Const correctness
  • What is "const correctness"?
  • How is "const correctness" related to ordinary type safety?
  • Should I try to get things const correct "sooner" or "later"?
  • What does "Fred const* p" mean?
  • What's the difference between "Fred const* p", "Fred* const p" and "Fred const* const p"?
  • What does "Fred const& x" mean? Updated!
  • Does "Fred& const x" make any sense?
  • What does "const X& x" mean?
  • What does "const X* x" mean?
  • What is a "const member function"?
  • What's the relationship between a return-by-reference and a const member function?
  • What's the deal with "const-overloading"?
  • What do I do if I want a const member function to make an "invisible" change to a data member?
  • Does const_cast mean lost optimization opportunities?
  • Why does the compiler allow me to change an int after I've pointed at it with a int const*?
  • Does "Fred const* p" mean that *p can't change?
  • Why am I getting an error converting a Foo** → Foo const**? Updated!
Inheritance — basics
  • Is inheritance important to C++?
  • When would I use inheritance?
  • How do you express inheritance in C++?
  • Is it OK to convert a pointer from a derived class to its base class?
  • What's the difference between public, private, and protected?
  • Why can't my derived class access private things from my base class?
  • How can I protect derived classes from breaking when I change the internal parts of the base class?
  • I've been told to never use protected data, and instead to always use private data with protected access functions. Is that a good rule?
  • Okay, so exactly how should I decide whether to build a "protected interface"?
Inheritance — virtual functions
  • What is a "virtual member function"?
  • How can C++ achieve dynamic binding yet also static typing?
  • What's the difference between how virtual and non-virtual member functions are called?
  • What happens in the hardware when I call a virtual function? How many layers of indirection are there? How much overhead is there?
  • How can a member function in my derived class call the same function from its base class?
  • I have a heterogeneous list of objects, and my code needs to do class-specific things to the objects. Seems like this ought to use dynamic binding but can't figure it out. What should I do?
  • When should my destructor be virtual? Updated!
  • What is a "virtual constructor"?
Inheritance — proper inheritance and substitutability

  • Should I hide member functions that were public in my base class?
  • Converting Derived* → Base* works OK; why doesn't Derived** → Base** work? Updated!
  • Is a parking-lot-of-Car a kind-of parking-lot-of-Vehicle?
  • Is an array of Derived a kind-of array of Base?
  • Does array-of-Derived is-not-a-kind-of array-of-Base mean arrays are bad?
  • Is a Circle a kind-of an Ellipse?
  • Are there other options to the "Circle is/isnot kind-of Ellipse" dilemma?
  • But I have a Ph.D. in Mathematics, and I'm sure a Circle is a kind of an Ellipse! Does this mean Marshall Cline is stupid? Or that C++ is stupid? Or that OO is stupid?
  • Perhaps Ellipse should inherit from Circle then?
  • But my problem doesn't have anything to do with circles and ellipses, so what good is that silly example to me?
  • How could "it depend"??!? Aren't terms like "Circle" and "Ellipse" defined mathematically?
  • If SortedList has exactly the same public interface as List, is SortedList a kind-of List?
Inheritance — abstract base classes (ABCs)
  • What's the big deal of separating interface from implementation?
  • How do I separate interface from implementation in C++ (like Modula-2)?
  • What is an ABC?
  • What is a "pure virtual" member function?
  • How do you define a copy constructor or assignment operator for a class that contains a pointer to a (abstract) base class?
Inheritance — what your mother never told you
  • Is it okay for a non-virtual function of the base class to call a virtual function?
  • That last FAQ confuses me. Is it a different strategy from the other ways to use virtual functions? What's going on?
  • Should I use protected virtuals instead of public virtuals?
  • When should someone use private virtuals? Updated!
  • When my base class's constructor calls a virtual function on its this object, why doesn't my derived class's override of that virtual function get invoked?
  • Okay, but is there a way to simulate that behavior as if dynamic binding worked on the this object within my base class's constructor?
  • I'm getting the same mess with destructors: calling a virtual on my this object from my base class's destructor ends up ignoring the override in the derived class; what's going on?
  • Should a derived class redefine ("override") a member function that is non-virtual in a base class?
  • What's the meaning of, Warning: Derived::f(char) hides Base::f(double)?
  • What does it mean that the "virtual table" is an unresolved external?
  • How can I set up my class so it won't be inherited from?
  • How can I set up my member function so it won't be overridden in a derived class?

[/list]Inheritance — private and protected inheritance
  • How do you express "private inheritance"?
  • How are "private inheritance" and "composition" similar?
  • Which should I prefer: composition or private inheritance?
  • Should I pointer-cast from a private derived class to its base class?
  • How is protected inheritance related to private inheritance?
  • What are the access rules with private and protected inheritance?
Inheritance — multiple and virtual inheritance Updated!
  • How is this section organized?
  • I've been told that I should never use multiple inheritance. Is that right?
  • So there are times when multiple inheritance isn't bad?!??
  • What are some disciplines for using multiple inheritance?
  • Can you provide an example that demonstrates the above guidelines?
  • Is there a simple way to visualize all these tradeoffs? Updated!
  • Can you give another example to illustrate the above disciplines?
  • What is the "dreaded diamond"?
  • Where in a hierarchy should I use virtual inheritance? Updated!
  • What does it mean to "delegate to a sister class" via virtual inheritance?
  • What special considerations do I need to know about when I use virtual inheritance?
  • What special considerations do I need to know about when I inherit from a class that uses virtual inheritance?
  • What special considerations do I need to know about when I use a class that uses virtual inheritance?
  • One more time: what is the exact order of constructors in a multiple and/or virtual inheritance situation?
  • What is the exact order of destructors in a multiple and/or virtual inheritance situation?
Built-in / intrinsic / primitive data types
  • Can sizeof(char) be 2 on some machines? For example, what about double-byte characters?
  • What are the units of sizeof?
  • Whoa, but what about machines or compilers that support multibyte characters. Are you saying that a "character" and a char might be different?!?
  • But, but, but what about machines where a char has more than 8 bits? Surely you're not saying a C++ byte might have more than 8 bits, are you?!?
  • Okay, I could imagine a machine with 9-bit bytes. But surely not 16-bit bytes or 32-bit bytes, right?
  • I'm sooooo confused. Would you please go over the rules about bytes, chars, and characters one more time?
  • What is a "POD type"?
  • When initializing non-static data members of built-in / intrinsic / primitive types, should I use the "initialization list" or assignment?
  • When initializing static data members of built-in / intrinsic / primitive types, should I worry about the "static initialization order fiasco"?
  • Can I define an operator overload that works with built-in / intrinsic / primitive types?
  • When I delete an array of some built-in / intrinsic / primitive type, why can't I just say delete a instead of delete[] a?
  • How can I tell if an integer is a power of two without looping?
  • What should be returned from a function?
Coding standards Updated!
  • What are some good C++ coding standards? Updated!
  • Are coding standards necessary? Are they sufficient?
  • Should our organization determine coding standards from our C experience?
  • What's the difference between <xxx> and <xxx.h> headers?
  • Should I use using namespace std in my code?
  • Is the ?: operator evil since it can be used to create unreadable code?
  • Should I declare locals in the middle of a function or at the top?
  • What source-file-name convention is best? foo.cpp? foo.C? foo.cc?
  • What header-file-name convention is best? foo.H? foo.hh? foo.hpp?
  • Are there any lint-like guidelines for C++?
  • Why do people worry so much about pointer casts and/or reference casts?
  • Which is better: identifier names that_look_like_this or identifier names thatLookLikeThis?
  • Are there any other sources of coding standards?
  • Should I use "unusual" syntax?
Learning OO/C++ Updated!
    [28.1] What is mentoring?
  • Should I learn C before I learn OO/C++?
  • Should I learn Smalltalk before I learn OO/C++?
  • Should I buy one book, or several?
  • What are some best-of-breed C++ morality guides? Updated!
  • What are some best-of-breed C++ legality guides?
  • What are some best-of-breed C++ programming-by-example guides?
  • Are there other OO books that are relevant to OO/C++?
Newbie Questions / Answers Updated!
  • What is this "newbie section" all about?
  • Where do I start? Why do I feel so confused, so stupid?
  • Should I use void main() or int main()?
  • Should I use f(void) or f()?
  • What are the criteria for choosing between short / int / long data types?
  • What the heck is a const variable? Isn't that a contradiction in terms?
  • Why would I use a const variable / const identifier as opposed to #define?
  • Are you saying that the preprocessor is evil?
  • What is the "standard library"? What is included / excluded from it?
  • How should I lay out my code? When should I use spaces, tabs, and/or newlines in my code?
  • Is it okay if a lot of numbers appear in my code?
  • What's the point of the L, U and f suffixes on numeric literals?
  • I can understand the and (&&) and or (||) operators, but what's the purpose of the not (!) operator?
  • Is !(a < b) logically the same as a >= b?
  • What is this NaN thing?
  • Why is floating point so inaccurate? Why doesn't this print 0.43?
  • Why doesn't my floating-point comparison work? Updated!
  • Why is cos(x) != cos(y) even though x == y? (Or sine or tangent or log or just about any other floating point computation)
  • What is the type of an enumeration such as enum Color? Is it of type int?
  • If an enumeration type is distinct from any other type, what good is it? What can you do with it?
  • What other "newbie" guides are there for me?
Learning C++ if you already know Smalltalk Updated!
  • What's the difference between C++ and Smalltalk? Updated!
  • What is "static typing," and how is it similar/dissimilar to Smalltalk?
  • Which is a better fit for C++: "static typing" or "dynamic typing"?
  • How do you use inheritance in C++, and is that different from Smalltalk?
  • What are the practical consequences of differences in Smalltalk/C++ inheritance?
Reference and value semantics Updated!

  • What is value and/or reference semantics, and which is best in C++?
  • What is "virtual data," and how-can / why-would I use it in C++?
  • What's the difference between virtual data and dynamic data?
  • Should I normally use pointers to freestore allocated objects for my data members, or should I use "composition"?
  • What are relative costs of the 3 performance hits associated with allocating member objects from the freestore?
  • Are "inline virtual" member functions ever actually "inlined"?
  • Sounds like I should never use reference semantics, right? Updated!
  • Does the poor performance of reference semantics mean I should pass-by-value?
How to mix C and C++ Updated!
  • What do I need to know when mixing C and C++ code?
  • How can I include a standard C header file in my C++ code?
  • How can I include a non-system C header file in my C++ code?
  • How can I modify my own C header files so it's easier to #include them in C++ code?
  • How can I call a non-system C function f(int,char,float) from my C++ code?
  • How can I create a C++ function f(int,char,float) that is callable by my C code?
  • Why is the linker giving errors for C/C++ functions being called from C++/C functions?
  • How can I pass an object of a C++ class to/from a C function? Updated!
  • Can my C function directly access data in an object of a C++ class?
  • Why do I feel like I'm "further from the machine" in C++ as opposed to C?
Pointers to member functions Updated!
  • Is the type of "pointer-to-member-function" different from "pointer-to-function"?
  • How do I pass a pointer-to-member-function to a signal handler, X event callback, system call that starts a thread/task, etc?
  • Why do I keep getting compile errors (type mismatch) when I try to use a member function as an interrupt service routine?
  • Why am I having trouble taking the address of a C++ function?
  • How can I avoid syntax errors when creating pointers to members? Updated!
  • How can I avoid syntax errors when calling a member function using a pointer-to-member-function? Updated!
  • How do I create and use an array of pointer-to-member-function?
  • How do I declare a pointer-to-member-function that points to a const member function? New!
  • What is the difference between the .* and ->* operators? New!
  • Can I convert a pointer-to-member-function to a void*? Updated!
  • Can I convert a pointer-to-function to a void*? Updated!
  • I need something like function-pointers, but with more flexibility and/or thread-safety; is there another way?
  • What the heck is a functionoid, and why would I use one?
  • Can you make functionoids faster than normal function calls?
  • What's the difference between a functionoid and a functor?
Container classes Updated!

  • Why should I use container classes rather than simple arrays?
  • How can I make a perl-like associative array in C++?
  • Is the storage for a std::vector<T> guaranteed to be contiguous?
  • How can I build a <favorite container> of objects of different types?
  • How can I insert/access/change elements from a linked list/hashtable/etc? Updated!
  • Can I have a container of smart pointers to my objects? Updated!
Templates Updated!
  • What's the idea behind templates?
  • What's the syntax / semantics for a "class template"? Updated!
  • What's the syntax / semantics for a "function template"?
  • How do I explicitly select which version of a function template should get called?
  • What is a "parameterized type"?
  • What is "genericity"?
  • My template function does something special when the template type T is int or std::string; how do I write my template so it uses the special code when T is one of those specific types?
  • Huh? Can you provide an example of template specialization that doesn't use foo and bar?
  • But most of the code in my template function is the same; is there some way to get the benefits of template specialization without duplicating all that source code?
  • All those templates and template specializations must slow down my program, right?
  • So templates are overloading, right?
  • Why can't I separate the definition of my templates class from its declaration and put it inside a .cpp file?
  • How can I avoid linker errors with my template functions?
  • How does the C++ keyword export help with template linker errors? Updated!
  • How can I avoid linker errors with my template classes?
  • Why do I get linker errors when I use template friends?
  • How can any human hope to understand these overly verbose template-based error messages?
  • Why am I getting errors when my template-derived-class uses a nested type it inherits from its template-base-class?
  • Why am I getting errors when my template-derived-class uses a member it inherits from its template-base-class?
  • Can the previous problem hurt me silently? Is it possible that the compiler will silently generate the wrong code?
  • How can I create a container-template that allows my users to supply the type of the underlying container that actually stores the values? New!
  • Follow-up to previous: can I pass in the underlying structure and the element-type separately? New!
  • Related: all those proxies must negatively reflect on the speed of my program. Don't they? New!
Serialization and Unserialization Updated!

  • What's this "serialization" thing all about?
  • How do I select the best serialization technique? Updated!
  • How do I decide whether to serialize to human-readable ("text") or non-human-readable ("binary") format?
  • How do I serialize/unserialize simple types like numbers, characters, strings, etc.? Updated!
  • How exactly do I read/write simple types in human-readable ("text") format?
  • How exactly do I read/write simple types in non-human-readable ("binary") format?
  • How do I serialize objects that aren't part of an inheritance hierarchy and that don't contain pointers to other objects?
  • How do I serialize objects that are part of an inheritance hierarchy and that don't contain pointers to other objects? Updated!
  • How do I serialize objects that contain pointers to other objects, but those pointers form a tree with no cycles and no joins?
  • How do I serialize objects that contain pointers to other objects, but those pointers form a tree with no cycles and only "trivial" joins?
  • How do I serialize objects that contain pointers to other objects, and those pointers form a graph that might have cycles or non-trivial joins?
  • Are there any caveats when serializing / unserializing objects?
  • What's all this about graphs, trees, nodes, cycles, joins, and joins at the leaves vs. internal nodes?
Class libraries Updated!
  • What is the "STL"?
  • Where can I get a copy of "STL"?
  • How can I find a Fred object in an STL container of Fred* such as std::vector<Fred*>?
  • Where can I get help on how to use STL?
  • How can you tell if you have a dynamically typed C++ class library?
  • What is the NIHCL? Where can I get it?
  • Where can I ftp the code that accompanies "Numerical Recipes"? Updated!
  • Why is my executable so large?
  • Where can I get tons and tons of more information on C++ class libraries?
Compiler dependencies
  • Where can I download a free C++ compiler?
  • Where can I get more information on using MFC and Visual C++?
  • How do I display text in the status bar using MFC?
  • How can I decompile an executable program back into C++ source code?
  • Where can I get information about the C++ compiler from {Borland, IBM, Microsoft, Sun, etc.}?
  • What's the difference between C++ and Visual C++?
  • How do compilers use "over-allocation" to remember the number of elements in an allocated array?
  • How do compilers use an "associative array" to remember the number of elements in an allocated array?
  • If name mangling was standardized, could I link code compiled with compilers from different compiler vendors?
  • GNU C++ (g++) produces big executables for tiny programs; Why?
  • Is there a yacc-able C++ grammar?
  • What is C++ 1.2? 2.0? 2.1? 3.0?
  • Is it possible to convert C++ to C?
Miscellaneous technical issues Updated!
  • How do I convert a value (a number, for example) to a std::string?
  • How do I convert a std::string to a number?
  • Can I templatize the above functions so they work with other types?
  • What should be done with macros that contain if? Updated!
  • What should be done with macros that have multiple lines?
  • What should be done with macros that need to paste two tokens together?
  • Why can't the compiler find my header file in #include "c:\test.h" ?
  • What are the C++ scoping rules for for loops?
  • Why can't I overload a function by its return type?
  • What is "persistence"? What is a "persistent object"?
  • How can I create two classes that both know about each other?
  • What special considerations are needed when forward declarations are used with member objects?
  • What special considerations are needed when forward declarations are used with inline functions?
  • Why can't I put a forward-declared class in a std::vector<>?
  • Why do some people think x = ++y + y++ is bad?
  • What's the deal with "sequence points"?
Miscellaneous environmental issues

  • How can I generate HTML documentation for my classes? Does C++ have anything similar to javadoc?
  • Is there a TeX or LaTeX macro that fixes the spacing on "C++"?
  • Are there any pretty-printers that reformat C++ source code?
  • Is there a C++-mode for GNU emacs? If so, where can I get it?
  • Where can I get OS-specific questions answered (e.g., BC++, Windows, etc)?
  • Why does my DOS C++ program says "Sorry: floating point code not linked"?
  • Why does my BC++ Windows app crash when I'm not running the BC45 IDE?






Las entradas fueron obtenidas del C++ FAQ Lite
Copyright © 1991-98 by Marshall Cline Ph.D., cline@parashift.com
Traducido por: ivancp


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